Production Week 5

Week Ending 12th April

We are anticipating a feedback session from Creative Assembly, so this week we are making sure that we have everything that's done in the engine. As much of the photogrammetry assets in scene as possible and polishing up whatever we can. I think we are going to need that Easter Break next week!

Viktor - Art Director
Last week I've spent around 2 days to work on the art-bible as since we're working from home, I didn't have Photoshop on my PC and we got a lot of feedback that we had to reflect on and reference through the art-bible.

Once it was done, I've started working on a photogrammetry asset that I hoped to take only a day. How wrong I was... As you can see on the images, The original scan wasn't very successful and the result needed an awful lot of work.



So After a few days of constant sculpting I'm proud to say I've repaired all the issues, filled in the missing parts and cleaned up all the surfaces now.


Creative assembly was giving us feedback on Thursday so just before we had to submit our work for review on Wednesday, I've put a 1st pass Plinth into the scene to get rid of some placeholder meshes and give more detail to our hero statue.




Shay - Material Artist
This week I didn't get much work done because my laptop Usb drivers stopped working. I worked on developing the bricks more as the tutors mention they were too saturated for the scene and didn't fit the pillars correctly. I added three variation of vertex painting to add the gradient effect so it matched closer to the reference photo. I think the bricks fit better for the pillars now, but I still need to see how they look in the scene as I am currently working on a local version because my drivers don't work.

I would say the feedback we got on Thursday was overall good. We have got a few things we need to push to make it better. I can't wait until everything is in the scene to see the environment come together. Creative Assembly seemed to like the materials overall which was good. The only thing I need to do is add variation to the white plaster wall as it feels " too empty" which I agree with. Next week i'm going to start making decals so hopefully this will help break up the wall more. Another thing that was suggested was to add a mosaic piece behind the fountain because at the moment it kind of gets lost in the scene, might throw a quick place holder on it just to see how it looks 




Urim - Environment & Prop Artist
This week I worked on updating the vista landscape and mountains area. I was experimenting with adding some sort of lake in the background with like a church that we had on the photobash. I then added the olive trees to break up the mountains a little bit. I'll be adding better meshes for the church as it's just simple blocks as placeholder for now. I'll also be adding fog planes to add depth.


I then worked on the archway area for the vista. Needed new meshes and some trims at the bottom. Made the walls white and re-used the floor material for the vista floor. I then had to work on the current gate that was placed in the scene as it didn't have handles or correct textures.







   I also updated the meshes for the palette knives with new UVs and textures. Finally, I updated the bench textures as they seemed saturated before.


Adrian - Environment & Prop Artist
This week I worked on a new door, made the base mesh in maya, sculpted a high in Zbrush, retopo'ed, baked high to low and am now texturing in Substance Painter.



Hannah - Foliage & Prop Artist
Throughout the week I was focusing on the Clematis. It didn't go as successfully as I wanted it to but at least I can say I tried! I wanted to have some really beautiful sprawling tendril plant created in speedtree, but as my licence was over I was reliant on the VPN access provided by the college. As the process I wanted to use was mesh forces, where the foliage grows around and object, this was really heavy on my CPU and add in the less than ideal connection through VPN it just made this process impossible to use. Which is a shame because it had the potential to be really beautiful and really fast. 

Mesh forces (wip) above vs regular mesh below
 
Wanting to fix my oranges I also quickly whipped up an orange peel material to use on the oranges to make them look more realistic in the scene. 


Instead I've resorted to going back to traditional methods in maya where I have made a new plant atlas for the clematis and I will make 3-4 variations of the plant we can layer over each other. With the help of our tutor Juriaan I also set up a really nice spline which even rolls so we can at least wrap what we have around pillars and railings with more ease and accuracy! 


The new clematis atlas including photo images, re-purposed bark and a cluster made in Speedtree. 




Josef - Prop & Environment Artist

Last week I spent my time completing 3 variations of student studies of the photogrammetry Sunna statue. Each variation was made to look like different stages of completion. I also implemented updated fountain textures and the ornate table in scene.