Production Week 2

Week Ending 22nd March

During Reading Week our scene is starting to take shape. We are hit with Covid-19 and we anxiously anticipate what the colleges next step will be. As a team we are prepping working from home but doing all we can to stay on top of everything regardless.

Viktor - Art Director & Environment Artist
Reading week... Probably the most unconventional week of our whole course yet. With the breakout of the Corona Virus and the government issuing social distancing measures, our whole project had to become a remote project and from now on, we're all working from home.
Our biggest struggle this week was to find a way with the help of tutors to make the project accessible for everyone still, even though we won't have every day access to the school facilities, can't use their network. We've tried setting up our own perforce server and we're still ironing out issues with that but going to be up and running soon.

On my asset list, I've finished all the architectural elements required and it should be a good foundation to build the environment around. I've added the stairs, another design for corner pillars and added all the window and door openings to the walls.




In the beginning of the week, luckily Sapphire was still able to enter school and get some photogrammetry reconstruction done in reality capture from my photographs. The Greek bust came out nice, surprisingly well considering how few pictures I've had. For some missing parts, I had to use zbrush and sculpt some details, but all in all it's not a bad result.


Even though we got some reconstruction done at school, I'ts only 2 statues from the 6 I've done and not being able to access the reality capture licenses from home mean't I had to try to use some of the free solutions on the market. Meshroom it is then! I've never used Meshroom before, so I had to look up some documentations to find my way, but it's a surprisingly easy to use software which was nice. Although it works slower than RealityCapture and my Pc is much much slower than the workstations at Escape Studios, so it meant only one thing: reconstruction overnight! the 16 images took a few ours to get done and they are not great... Can be used as a sculpting reference, but would need an awful lot of work on that high poly.


All in all, it was a very challenging week with a lot of technical hiccups, but our team and the school are both working hard to make this team project possible.

Urim - Prop Artist
Personally, my computer can run any program without a problem, but not a lot of people have this treasure, so working from home may be tricky. Since I'm making props, this shouldn't be an issue.

I managed to finish a couple first pass assets for the week so we could chuck into the scene and see how they look. The first one was an ornate chair that I had finish modelling but needed first pass textures with no high poly yet of course. The same thing went for the bench and some palette knives. Next week we should be starting to get second passes for the assets that were made.




Josef - Prop & Environment Artist
Due to the covid 19 legislation, the team has been required to work remotely to comply with social distancing. I had to move out of London due to living with family who were venerable individuals to the virus, so if I contracted it somehow there'd be a chance they could die... Luckily my PC can operate and run all the necessary software so I'm good to be working from home.

I completed 1st passes of assets throughout the week and started work on stretch assets. Now I'm eagerly awaiting the new tasks for the next sprint. I was wanting to do some photogrammetry and I may still find a way, but with covid 19, museums and other public spaces are closing down rapidly.

All in all a strange week but now we move onto week 2.

Hannah - Foliage & Prop Artist
During reading week and the Corvid-19 social distancing I worked from home. I wanted to get some more first pass assets done for the vista and that included the gate. I found a reference image online of a time period appropriate gate and used the curve tools in maya to make the shape. I'm going to have to be clever with the UVs to make sure I meet the teams texel density and still get some believable details in this one.



Working from home meant that I'm also limited to some softwares. Speedtree has a 20 day trial so I am trying to make the most of this and started fleshing out more of the olive tree. Reducing the poly count by half just in the leaves and playing around with the shape and details such as knots and grooves in the trunk.



As it became clear we're going to be remotely working until the end of May, I started trying to figure out how to set up a home Perfoce server with Saph. As she was a suitable host with super fast internet and a meaty PC! This was very tricky and there's still some kinks we need to work on, but for our first time setting something like this up I think it was an A for effort! But still more to be done for it to be working properly.